Hunters + Gatherers: Sue Earl


This Thursday our H & G guest was Sue Earl. Me and Snow introduced her. Lahta ordered pizza for everyone!

Sue Earl is a new media designer, director, animator, writer, and illustrator.

She graduated from the AIM course of RMIT University in 1996. Her student film “Noelene Giblet” won an award at the Australian Effects and Animation festival in 1997.

From September 1998 to June 2007, Sue worked as a visual designer on a huge range of projects for Sensis, a leading Australian advertising, information and directories business. She worked within the online team responsible for all their major sites – Yellow Pages, White Pages, Whereis, Trading Post etc.

As a director, writer, animator, art director of Shannon Owen Films from February 2009 to July 2010, she wrote, directed and animated a Screen Australia fully funded project – a 15 minute animated film called Valmay the Visitor from Beep Beep Beep Bleetlebox 967. It’s a stand alone short film and also a pilot for a TV series.

Currently she is the principal of Studio Swirl, a new media creative studio offering original, sometimes surprising, solutions to the communication needs. She started the company on 2007. It covers a wide variety of work including: directing corporate and music videos, online animation – ads/info pieces, web design, illustration, script writing.

Last year Sue Earl participated in “Bodies for Motion” exhibition with the other four artists. This exhibition was a part of Drawing Out 2010 event, which was a creative collaboration between RMIT University and University of the Arts London.

Valmay the Visitor from Beep Beep Beep Bleetlebox 967 – Sue Earl


Isis & Bear (Loop Animation)


For this project we were asked to create an animation which use loops. I came up an idea about the character was taking photos with her Poladroid. In the photo she was holding her Poladroid. Then the image of her in the photo started to take photos. So it would come back to the beginning of the animation again and again. I didn’t get this idea done because this was the first time that I use After Effects. I didn’t know much about how to achieve my idea. So it turned like a story of a girl and a ghost bear. But I enjoyed playing around with the images of my dolls and the style I like. Animating is still my pain though.

Project 5: Time + Perspective
Master of Creative Media (Animation & Interactive Media)

Space + Environment (Project Brief)


Animation & Interactive Media RMIT

Concept Development

PROJECT BRIEF: Space + Environment

Space, Environment, Spatiality, Window, Infinite Canvas, Cyberspace, Landscape, Branching, Scrolling, Realistic, Virtual, Explore, Navigate, Discover


Space is one of the defining elements of digital media. Space and Environment are the very important medium of conveying the mood, establishing the style, revealing information and helping the storytelling in either linear or interactive works.


Create an interactive work of a space or environment. It can be a 3D digital environment which allows the viewer to explore around or a device of scrolling for the participant to navigate. Please be creative! Think about the ideal place you want to go, the weird scene in your dream or the wonderland you want to live. This space or environment can be any style that you like, interior or outdoor, realistic or surreal. Consider how the other elements such as color, sound and light convey the topics, themes or ideas. Consider aesthetics and behaviors appropriate to the medium.


The chosen media is up to you.

Interactive submissions will have varying formats/technologies, but if possible use 1280×720.

Submissions need to be submitted to the AIM server, clearly named and titled. Each project submission requires a completed RMIT submission form.

Submission Date: April 27th 2011

The Bride Room (Room Project)


I know this bride room is quite simple and empty but this was my first go with Unity. Unity is a game development tool. The project was about to create a realtime 3D room which included 2 sounds, 2 textures, an entrance and an exit in Unity. Snow and Hanjing helped me a lot. I haven’t figured out how to make nice lighting in Unity yet. I guess I should ask Jeremy about lighting again. Unity is not a pain. It’s just that I’m not familiar with it. I guess I have to keep learning. This is a rendered image of the bride room I did in 3ds Max. I was supposed to make the lighting like this in Unity but I don’t know how. Awww, and the wall can still be walked through after I added the Box Collider on it.

Project 2: Room Project
Master of Creative Media (Animation & Interactive Media)

Think Pink (Generative Animation)


This project was about creating a generative animation. I’ve never done anything like this before but I was very excited. I saw some very beautiful fractal pictures when I was downloading the wallpapers for my iPhone. Then I thought maybe I could make a simple fractal animation as the response for this project. This was the first time I engaged with fractal. By changing the parameters the software will generate different shapes which is a magic. I enjoyed the process very much.

Project 4: Form + Image
Master of Creative Media (Animation & Interactive Media)

Hunters + Gatherers: Jeremy Parker


Jeremy Parker is our program director. I love the animations he showed us during his talk!

The Missing Key – Jeremy Parker & ?

Rain Town – Tete

911 Call (Character Animation)


I heard a funny dialogue on my colleague Snow’s blog. It was about a 4 years old boy calling 911 emergencies for help with his math homework. Then I decided to make a lip synch animation based on this dialogue in response to my third project of Concept Development. Animating is always my weakness so I’d like to take this chance to practice. I was very happy to give life and characteristic to this character through the lip synch animation. It was fun to guess and manipulate the character’s emotion, action and gesture.

Project 3: Agents + Behaviour
Master of Creative Media (Animation & Interactive Media)

Animation of Semester 1


This post is a collection of my favorite animation from the lectures during semester 1 in RMIT.

Upstream – Helena Cameron

Father and Daugher – Michael Dudok de Wit

Black Thin King

Poor God – Matt Abbiss

Arm Firing – Sheepfilms

Pixel Critters (Cutout Animation)


My first project of Collaborative Studio Practice was a cutout animation named ‘Pixel Critters’. I worked with Simon and Laura, so our team was called SLI! Each of us created a character. I did the caterpillar, Simon did the cockroach and Laura did the mouse. Then we animated together. I didn’t really know how to manipulate the frame-by-frame recording devices, I guess without Simon and Laura’s help I can’t finish my part. For this project we had to use straight-ahead and direct under-the-camera animation methods which meant we were not allowed for the editing and progressive refinement of a movement. I was very pleased to learn this kind of traditional animation techniques.

Project 1: Cutout Animation
Master of Creative Media (Animation & Interactive Media)

Wishlist (200 Drawings)


I’ve started my master study in Australia and I have to practice English again. My first deadline was to produce 200 drawings in any style or technique in one week and they should be displayed as a sequence with soundtrack. The outcome was inspired by human desire. As we grow up our wishlists change. After my boyfriend heard about my idea, he said it seemed that I always wanted to make some kind of meaningful stuff which was not necessary. Anyway, I have to say this project was really a rush. I didn’t have enough time to achieve what I wanted to express. By the way, this was the first time I seriously used Wacom pen and touch to draw. It was a bit tough at the beginning but 10 minutes later I started to enjoy it.

Project 1: Play + Inspiration (200 Drawings)
Master of Creative Media (Animation & Interactive Media)