Archive for the ‘Collaborative Studio Practice’ Category

The Bride Room (Room Project)


I know this bride room is quite simple and empty but this was my first go with Unity. Unity is a game development tool. The project was about to create a realtime 3D room which included 2 sounds, 2 textures, an entrance and an exit in Unity. Snow and Hanjing helped me a lot. I haven’t figured out how to make nice lighting in Unity yet. I guess I should ask Jeremy about lighting again. Unity is not a pain. It’s just that I’m not familiar with it. I guess I have to keep learning. This is a rendered image of the bride room I did in 3ds Max. I was supposed to make the lighting like this in Unity but I don’t know how. Awww, and the wall can still be walked through after I added the Box Collider on it.

Project 2: Room Project
Master of Creative Media (Animation & Interactive Media)


Pixel Critters (Cutout Animation)


My first project of Collaborative Studio Practice was a cutout animation named ‘Pixel Critters’. I worked with Simon and Laura, so our team was called SLI! Each of us created a character. I did the caterpillar, Simon did the cockroach and Laura did the mouse. Then we animated together. I didn’t really know how to manipulate the frame-by-frame recording devices, I guess without Simon and Laura’s help I can’t finish my part. For this project we had to use straight-ahead and direct under-the-camera animation methods which meant we were not allowed for the editing and progressive refinement of a movement. I was very pleased to learn this kind of traditional animation techniques.

Project 1: Cutout Animation
Master of Creative Media (Animation & Interactive Media)